|
DARK ELVES
The Dark Elves
are the evil kin of the High Elves. They are masters of dark sorcery
and arguably the cruellest race in the Warhammer World. Long ago
they embraced the Dark Gods of Chaos and followed the path into
darkness. From their black realm of Naggaroth, they send Dark Elf
Warriors, Sorcerers and Assassins forth to spread their poisonous
doctrines across the Warhammer World.
DARK ELF
SLAVE MASTER
A
Slave Master is in charge of leading the slaves of the Dark Elves
into battle. He is an expert with his whip, and if the slaves do
not perform adequately, a Slave Master will kill them where they
stand.
| |
Dark
Elf Slave Master |
Slave |
| Wounds |
5 |
3 |
| Move |
5 |
3 |
| Weapon
Skill |
4 |
2 |
| Ballistic
Skill |
2+ |
6+ |
| Strength |
4 |
2 |
| Toughness |
3
(4) |
3 |
| Armour |
1 |
- |
| Initiative |
5 |
3 |
| Attacks |
1 |
1 |
| Damage |
1D6 |
1D6 |
| Gold |
90 |
20 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Dark
Elf Slave Master |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| Slave |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Dark Elf Slave
Master
Armed with Whip (Fight
in Ranks); Hate Elves; Slave Master.
Slave
Break.
Slave Master
The
Slave Master uses his whip to keep his slaves in line. When encountered,
he will be accompanied by a number of slaves as indicated in the
Monster Tables. These slaves are placed before the Slave Master.
Dark Elf Slave Masters are very harsh on their slaves, and if one
does not perform to their satisfaction, the Slave Master will whip
him to death as a lesson to all the other slaves. To represent this,
if a Slave fails to hit a Warrior the Slave Master will strike him
down if he is within range. Remove the Slave model from the board
- the Warriors do not get any Gold from it at all. If the Slaves
break, the Slave Master will pursue them and slaughter them all
- remove all the models from the board - no Treasure Card is received
for the battle, although Gold is still received for anyone the Warriors
have killed.
DARK
ELF WARRIORS
Dark Elf Warriors
are cruel and fierce fighters. Like all Elves, Dark Elves are lithe
and sinuous, with strong muscles and reactions every bit as quick
as their agile minds.
| |
Dark
Elf Warrior |
Dark
Elf Champion |
Dark
Elf Hero |
Dark
Elf Lord |
| Wounds |
6 |
14 |
25 |
34 |
| Move |
5 |
5 |
5 |
5 |
| Weapon
Skill |
4 |
5 |
6 |
7 |
| Ballistic
Skill |
3+ |
2+ |
1+ |
A |
| Strength |
3 |
4 |
4 |
4 |
| Toughness |
3
(4) |
3
(5) |
4
(8) |
4
(8) |
| Armour |
1 |
2 |
4 |
4 |
| Initiative |
6 |
7 |
8 |
9 |
| Attacks |
1 |
2 |
3 |
4 |
| Damage |
1D6 |
2D6 |
2D6 |
3D6 |
| Gold |
100 |
480 |
1040 |
1600 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Dark
Elf Warrior |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| Dark
Elf Champion |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
| Dark
Elf Hero |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
| Dark
Elf Lord |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
Dark Elf Warrior
Armed with [1-2]
Crossbows (Str 4), [3-4] Spears (Fight in Ranks) or [5-6] Swords;
Dodge 6+; Hate Elves.
Dark Elf Champion
Dodge 6+; Hate Elves; Magic Weapon.
Dark Elf Hero
Dodge 4+; Hate Elves; Magic Armour;
Magic Resistance 5+; Magic Weapon.
Dark Elf Lord
Dodge 4+; Hate Elves;
Magic Armour; Magic Item x 2; Magic Resistance 5+; Magic Weapon.
DARK
RIDER
Dark Riders are expert
horsemen and are deadly shots with their crossbows. They ride strong,
dark steeds with red glowing eyes. When attacking, they fire off
a volley of arrows and then retreat, relying on the speed of their
Dark Steeds to outrun any pursuers.
| |
Dark
Rider |
Dark
Steed |
| Wounds |
6 |
8 |
| Move |
5 |
9 |
| Weapon
Skill |
4 |
3 |
| Ballistic
Skill |
3+ |
- |
| Strength |
3 |
3 |
| Toughness |
3 |
3 |
| Armour |
- |
- |
| Initiative |
6 |
4 |
| Attacks |
1 |
1 |
| Damage |
1D6 |
1D6 |
| Gold |
100 |
90 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Dark
Rider |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| Dark
Steed |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Rider
Fire and Flee; Hate
Elves.
Dark Steed
-
Fire and Flee
Dark
Riders on Dark Steeds are missile troops and are placed as such.
At the beginning of the Monsters’ Phase if a Dark Rider is
adjacent to a Warrior, he will fire his Crossbow. Distribute any
hits from Dark Riders amongst the Warriors as normal. The Dark Rider
will then attempt to flee from the battle. Move the Dark Rider away
from the combat. Note that this is the only time in the game that
a Monster may attack before moving. Dark Riders will not move so
that they cannot see the Warriors and thus be unable to fire at
them during their turn. If a Dark Steed is killed, a Dark Rider
will attack as normal.
DARK
STEED
Dark
Steeds are pure black horses with evil tempers and glowing red eyes.
| |
Dark
Steed |
| Wounds |
8 |
| Move |
9 |
| Weapon
Skill |
3 |
| Ballistic
Skill |
- |
| Strength |
3 |
| Toughness |
3 |
| Armour |
- |
| Initiative |
4 |
| Attacks |
1 |
| Damage |
1D6 |
| Gold |
90 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Dark
Steed |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Steed
-
Dark
Steeds can be ridden by any Dark Elf Warriors, Dark Elf Sorcerers,
Dark Elf Sorcereress’ or Dark Riders.
Dark
Steeds will always be encountered with a rider.
SHADES
Shades
are a silent and deadly brotherhood of warriors. They live apart
from the rest of Dark Elf society, waging an endless war against
the enemies of Malekith, the Witch King. Shades make excellent scouts
and infiltrators, as none are more adept at the art of infiltration
and reconnaissance.
| |
Shade |
Bloodshade |
| Wounds |
6 |
12 |
| Move |
5 |
5 |
| Weapon
Skill |
4 |
5 |
| Ballistic
Skill |
3+ |
2+ |
| Strength |
3 |
3 |
| Toughness |
3 |
3 |
| Armour |
- |
- |
| Initiative |
5 |
5 |
| Attacks |
1 |
1 |
| Damage |
1D6 |
1D6 |
| Gold |
140 |
220 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Shade |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| Bloodshade |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Shade
Armed with Crossbow
(Str 4); Dodge 6+; Hate Elves; Never Pinned.
BloodsShade
Armed with Crossbow
(Str 4); Dodge 5+; Hate Elves; Never Pinned.
WITCH
ELVES
Witch Elves are wedded
to Khaine, the God of Murder in midnight sacrifices of blood and
magic. Witch Elves are the most cruel, evil and savage of all Dark
Elves. They do not carry shields, caring nothing for their own protection,
and are armed with sharp swords and long knives.
| |
Witch
Elf |
Witch
Elf Champion |
Witch
Elf Heroine |
Hag
Queen |
| Wounds |
11 |
13 |
17 |
20 |
| Move |
5 |
5 |
5 |
5 |
| Weapon
Skill |
4 |
5 |
6 |
7 |
| Ballistic
Skill |
3+ |
2+ |
1+ |
A |
| Strength |
3 |
4 |
4 |
4 |
| Toughness |
3 |
3 |
4 |
4 |
| Armour |
- |
- |
- |
- |
| Initiative |
6 |
7 |
8 |
9 |
| Attacks |
1 |
2 |
3 |
4 |
| Damage |
1D6 |
1D6 |
1D6 |
2D6 |
| Gold |
140 |
600 |
900 |
1300 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Witch
Elf |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| Witch
Elf Champion |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
| Witch
Elf Heroine |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
| Hag
Queen |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
Witch Elf
Frenzy 4+; Hate Elves.
Witch Elf Champion
Frenzy 3+; Hate Elves.
Witch Elf Heroine
Frenzy 2+; Hate Elves.
Hag Queen
Frenzy 2+; Hate Elves;
Poison Attack.
BLACK ARK CORSAIRS
Expert
weapon masters, the Black Ark Corsairs specialise in the use of
light weapons that will not get in the way of the wild and disorganised
combats they are required to fight. They wear no armour, but wear
special cloaks made from the scales of Sea Dragons.
| |
Black
Ark Corsair |
Black
Ark Reaper |
| Wounds |
6 |
16 |
| Move |
5 |
5 |
| Weapon
Skill |
4 |
5 |
| Ballistic
Skill |
3+ |
3+ |
| Strength |
3 |
4 |
| Toughness |
3 |
3 |
| Armour |
- |
- |
| Initiative |
6 |
6 |
| Attacks |
1 |
2 |
| Damage |
1D6 |
1D6 |
| Gold |
150 |
320 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Black Ark Corsair |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| Black
Ark Reaper |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Black Ark Corsair
Dodge 6+; Dragon
Cloaks; Hate Elves.
Black Ark Reaper
Dodge 5+; Dragon
Cloaks; Hate Elves.
Dragon Cloaks
The Dragon Cloaks
are made from Sea Dragon scales and are very tough. To represent
this, when rolling for damage against the Black Ark Corsair, ignore
any dice that score a 1 or a 2.
DARK
ELF BEASTMASTER
Dark Elf Beastmasters
are Dark Elf Warriors who control a pack of snarling Chaos Hounds
or Warhounds in combat, directing them towards the Warriors using
whips.
| |
Dark
Elf Beastmaster |
Warhound |
Chaos
Hound |
War
Hydra |
| Wounds |
15 |
6 |
8 |
70 |
| Move |
5 |
5 |
6 |
6 |
| Weapon
Skill |
5 |
4 |
4 |
3 |
| Ballistic
Skill |
2+ |
- |
- |
- |
| Strength |
4 |
3 |
4 |
5 |
| Toughness |
3
(5) |
3 |
4
(6) |
6
(9) |
| Armour |
2 |
- |
2 |
3 |
| Initiative |
7 |
6 |
4 |
3 |
| Attacks |
2 |
1 |
2 |
6 |
| Damage |
1D6 |
1D6 |
1D6 |
4D6 |
| Gold |
150 |
130 |
160 |
2400 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Dark
Elf Beastmaster |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
| Warhound |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| Chaos
Hound |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
| War
Hydra |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Elf Beastmaster
Armed with Crossbow
(Str 5); Beast Handler (Dark Elf); Hate Elves.
Warhound
Ambush 5+; Gang Up.
Chaos Hound
Ambush 5+; Gang Up.
War Hydra
Breathe Fire 4 (Ambush
A); Ignore Blows 5+; Ignore Pain 7; Large Monster; Magic Resistance
5+; Never Pinned; Terror 11.
Beast Handler
(Dark Elf)
Dark
Elf Beastmasters control a pack of beasts in combat, directing them
towards the Warriors using whips. The composition of the Beastmaster's
pack will be indicated on the Monster Table. When placing the Beastmaster
on the board, the beasts are always placed first. While the Beastmaster
is on the same board section as them, Monsters that he controls
can reroll their first Attack that misses each turn, although
they must keep the result of the second roll.
NAGGAROTH
BLACK GUARDS
The
Black Guard are the fiercest and most vicious fighters in Naggaroth.
They are renowned among the Dark Elves for their murderous attacks
using their great halberds.
| |
Naggaroth Black Guard |
Naggaroth Black Guard Master |
| Wounds |
6 |
20 |
| Move |
5 |
5 |
| Weapon
Skill |
5 |
5 |
| Ballistic
Skill |
3+ |
3+ |
| Strength |
4 |
5 |
| Toughness |
3
(5) |
3
(5) |
| Armour |
2 |
2 |
| Initiative |
7 |
7 |
| Attacks |
1 |
2 |
| Damage |
1D6 |
2D6 |
| Gold |
150 |
500 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Naggaroth
Black Guard |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
|
Naggaroth Black Guard Master |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Naggaroth Black
Guard
Armed with Halberds
(Fight in Ranks); Hate Elves.
Naggaroth Black
Guard Master
Armed with Halberds
(Fight in Ranks); Hate Elves
HAR
GANETH EXECUTIONERS
Executioners are
guardians of the city of Har Ganeth. They are expert axemen whose
axes are always ready to spill blood. They enjoy hearing the groans
and screams of victims as their axes cleave into their bodies.
| |
Har
Ganeth Executioner |
Har
Ganeth Executioner |
| Wounds |
6 |
18 |
| Move |
5 |
5 |
| Weapon
Skill |
5 |
5 |
| Ballistic
Skill |
3+ |
3+ |
| Strength |
4 |
5 |
| Toughness |
3
(4) |
3
(4) |
| Armour |
1 |
1 |
| Initiative |
6 |
6 |
| Attacks |
1 |
2 |
| Damage |
1D6 |
2D6 |
| Gold |
170 |
520 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Har
Ganeth Executioner |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
| Har
Ganeth Draich-master |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Har Ganeth Executioner
Hate Elves; Expert
Axemen.
Har Ganeth Draich-master
Hate Elves; Expert
Axemen.
Expert Axemen
The Executioners
of Har Ganeth are expert axemen and therefore can ignore the first
miss each turn when rolling To Hit with their axes and roll again,
although they must keep the second roll.
DARK
ELF KNIGHTS
Dark
Elf Knights have been specially trained to ride the deadly Cold
Ones. Only a few can take up the arms of a Dark Elf Knight, for
the Cold Ones attack anyone that comes near.
| |
Dark
Elf Knight |
Dark
Elf Dread Knight |
Cold
One |
| Wounds |
8 |
20 |
30 |
| Move |
5 |
5 |
8 |
| Weapon
Skill |
5 |
5 |
3 |
| Ballistic
Skill |
3+ |
3+ |
- |
| Strength |
3 |
3 |
4 |
| Toughness |
3
(5) |
3
(5) |
4 |
| Armour |
2< | |