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MONSTERS

In the deep labyrinthine tunnels and halls that stretch below the mountains of the Warhammer World, there are many evil creatures lurking in the darkness. Some are small and malicious, their evil hearts set on spiteful evils. Others are raging beasts of such immense power and fury that they strike terror into the hearts of those who behold them.


GIANT BAT

Out of the darkest caves fly the twittering, screeching clouds of Giant Bats. These fanged monstrosities, held aloft on great leathery wings, hide in the shadows, then swoop silently down upon their prey and rip them to shreds with teeth and talons.

Giant Bat

Wounds

1

Move

8

Weapon Skill

2

Ballistic Skill

-

Strength

2

Toughness

2

Armour

-

Initiative

1

Attacks

1

Damage

1D6

Gold

15

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Giant Bat

3

4

4

4

5

5

6

6

6

6

Giant Bat

Ambush A; Fly.


GIANT SPIDERS

Beneath the mountains, in the darkest, deepest caves, lurk the Giant Spiders. Their bodies are covered by thick, horny, chitinous plates, and their fangs drip nerve-shattering poison. Huddled in the darkness, they lie in wait, spinning webs to ensnare their unsuspecting victims.

Giant Spider

Gigantic Spider

Wounds

1

20

Move

6

5

Weapon Skill

2

3

Ballistic Skill

-

-

Strength

1

3

Toughness

2

4

Armour

-

-

Initiative

1

1

Attacks

1

2

Damage

Special

Special

Gold

15

450

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Giant Spider

3

4

4

4

5

5

6

6

6

6

Gigantic Spider

2

3

4

4

4

4

5

5

5

6

Giant Spider

Web (1D3).

Gigantic Spider

Fear 5; Web (1D6).

Web

Spiders attempt to ensnare their prey in a web, so that they can finish it off at their leisure. Each turn a Spider may attempt to web a Warrior as many times as it has Attacks. If the Spider hits the Warrior he has been caught in its web - place a Webbed counter next to the Warrior. While webbed a Warrior may not do and may be bitten automatically with the rest of the Spider's Attacks (no to hit roll is needed) for 1Dn Wounds per bite (where n is the value after the Web entry), with no modifiers for Toughness or armour. A Spider may not use its bite Attack(s) if its opponent has not been webbed. Monsters without the ability to use webs that may also be involved in the combat get +2 to their to hit rolls against a webbed Warrior. At the start of each Warriors' Phase, roll 1D6 for each Warrior that has been webbed and add his Strength. If the total is 7 or more, he pulls himself free from the sticky strands and may act normally this turn. Other Warriors may also attempt to remove the web from an adjacent Warrior's body.


GIANT RAT

No less dangerous than the more intelligent monsters are the packs of Giant Rats that dwell in the dirtiest corners of the Warhammer World. Bloated by eating indescribable foul things, these rats have grown to immense proportions. When cornered, Giant Rats hurl themselves at their opponent in a maniacal frenzy, lunging for their enemy's jugular vein with no thought to their own safety.

Giant Rat

Wounds

1

Move

6

Weapon Skill

2

Ballistic Skill

-

Strength

2

Toughness

3

Armour

-

Initiative

4

Attacks

1

Damage

Special

Gold

25

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Giant Rat

3

4

4

4

5

5

6

6

6

6

Giant Rat

Deathleap.

Deathleap

Giant Rats make a special attack, called a Deathleap. Roll the Rat's attack as normal, but if it hits roll 2D6 + 2 for damage. Once a Rat has attacked the Warrior, roll 1D6. On a result of 3-6 the Rat's suicidal, frenzied attack has opened it up to the Warrior's attack and he automatically kills it.


WARHOUND

Warhounds are sometimes driven into combat by Dark Elf Beastmasters, using their whips to control them.

Warhound

Wounds

6

Move

5

Weapon Skill

4

Ballistic Skill

-

Strength

3

Toughness

3

Armour

-

Initiative

6

Attacks

1

Damage

1D6

Gold

130

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Warhound

2

3

3

4

4

4

4

4

5

5

Warhound

-


HARPY

Harpies live high in crags in the mountains, but they often venture across the land in search of prey.

Harpy

Wounds

22

Move

6

Weapon Skill

4

Ballistic Skill

-

Strength

4

Toughness

4

Armour

-

Initiative

2

Attacks

1

Damage

1D6/2D6 (5+)

Gold

180

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Harpy

2

3

3

4

4

4

4

4

5

5

Harpy

Claw 6+; Fly.


NIGHTMARE

A Nightmare appears out of the night, spitting fire from its nostrils and eyes blazing with light. Its mane and hooves glow with bright fire. It charges recklessly at anything in its path before vanishing almost instantly.

Nightmare

Wounds

6

Move

8

Weapon Skill

3

Ballistic Skill

-

Strength

4

Toughness

3

Armour

-

Initiative

8

Attacks

1

Damage

1D6/2D6 (6+)

Gold

190

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Nightmare

2

3

4

4

4

4

5

5

5

6

Nightmare

Ambush 5+.


CENTAURS

More often found on the plains of the Northern Wastes, the brutish Chaos Centaurs sometimes descend into the ancient Dwarf Holds along with Beastmen and Chaos Warriors in search of treasure. Their vicious tempers can only be sated by deeds of the most bloodthirsty nature.

Centaur

Centaur Champion

Centaur Hero

Wounds

12

27

40

Move

8

8

8

Weapon Skill

3

4

5

Ballistic Skill

3+

2+

1+

Strength

4

5

5

Toughness

3

3 (5)

4 (8)

Armour

-

2

4

Initiative

3

4

5

Attacks

2

3

4

Damage

2D6

2D6/3D6 (5+)

3D6

Gold

300

1000

2200

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Centaur

2

3

4

4

4

4

5

5

5

6

Centaur Champion

2

3

3

4

4

4

4

4

5

5

Centaur Hero

2

2

3

3

4

4

4

4

4

4

Centaur

Armed with Bow (Str 4); Fear 4.

Centaur Champion

Armed with Bow (Str 7; Fear 8; Magic Armour; Magic Weapon.

Centaur Hero

Armed with Bow (Str 8; Fear 9; Magic Armour; Magic Item; Magic Weapon.


OGRES

Ogres stand twice as tall as a man, with massive muscles, jutting jaws and thick bony foreheads. Once an Ogre decides to act it is all but unstoppable.

Ogre

Ogre Champion

Ogre Chieftain

Ogre War Chief

Wounds

13

22

29

38

Move

6

6

6

6

Weapon Skill

3

4

5

6

Ballistic Skill

5+

4+

3+

2+

Strength

4

5

5

5

Toughness

5

5

6

6 (8)

Armour

-

-

-

2

Initiative

3

4

5

6

Attacks

2

3

4

5

Damage

1D6/2D6 (5+)

2D6

2D6/3D6 (5+)

3D6

Gold

400

800

1300

2500

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Ogre

2

3

4

4

4

4

5

5

5

6

Ogre Champion

2

3

3

4

4

4

4

4

5

5

Ogre Chieftain

2

2

3

3

4

4

4

4

4

4

Ogre War Chief

2

2

3

3

3

4

4

4

4

4

Ogre

Fear 5.

Ogre Champion

Fear 6; Magic Weapon.

Ogre Chieftain

Fear 7; Magic Item; Magic Weapon.

Ogre War Chief

Fear 8; Magic Armour; Magic Item; Magic Weapon.


MINOTAURS

Minotaurs are large creatures, and have the torso of a hugely-muscled human, but the horned head of a wild bull. Their immense faces are broad, squat and evil, with beady eyes, jutting fangs and snorting, flared nostrils.

Minotaur

Minotaur Champion

Minotaur Hero

Minotaur Lord

Wounds

15

34

48

60

Move

6

6

6

6

Weapon Skill

4

5

6

7

Ballistic Skill

4+

3+

2+

1+

Strength

4

5

5

5

Toughness

4

4

5

5 (9)

Armour

-

-

-

4

Initiative

3

4

5

6

Attacks

2

3

4

5

Damage

2D6

3D6

3D6/4D6 (5+)

4D6

Gold

440

1100

2400

3000

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Minotaur

2

3

3

4

4

4

4

4

5

5

Minotaur Champion

2

2

3

3

4

4

4

4

4

4

Minotaur Hero

2

2

3

3

3

4

4

4

4

4

Minotaur Lord

2

2

2

3

3

3

4

4

4

4

Minotaur

Fear 5.

Minotaur Champion

Fear 6; Magic Weapon.

Minotaur Hero

Fear 9; Magic Item x 2; Magic Weapon.

Minotaur Lord

Fear 10; Magic Armour; Magic Item x 3; Magic Weapon.


DRAGON OGRES

Dragon Ogres are ancient, brutish reptiles that live in the deepest mountain caves, only emerging during mighty storms to do battle on the mountain tops.

Dragon Ogre

Dragon Ogre Champion

Dragon Ogre Hero

Dragon Ogre Lord

Wounds

40

44

53

60

Move

6

6

6

6

Weapon Skill

4

5

6

7

Ballistic Skill

5+

4+

3+

2+

Strength

5

6

6

6

Toughness

5 (7)

5 (7)

6 (8)

6 (9)

Armour

2

2

2

3

Initiative

2

3

4

5

Attacks

3

4

5

6

Damage

2D6

2D6

3D6

4D6

Gold

870

1550

3300

4000

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Dragon Ogre

2

3

3

4

4

4

4

4

5

5

Dragon Ogre Champion

2

2

3

3

4

4

4

4

4

4

Dragon Ogre Hero

2

2

3

3

3

4

4

4

4

4

Dragon Ogre Lord

2

2

2

3

3

3

4

4

4

4