|
MONSTERS
In
the deep labyrinthine tunnels and halls that stretch below the mountains
of the Warhammer World, there are many evil creatures lurking in
the darkness. Some are small and malicious, their evil hearts set
on spiteful evils. Others are raging beasts of such immense power
and fury that they strike terror into the hearts of those who behold
them.
GIANT
BAT
Out of the darkest
caves fly the twittering, screeching clouds of Giant Bats. These
fanged monstrosities, held aloft on great leathery wings, hide in
the shadows, then swoop silently down upon their prey and rip them
to shreds with teeth and talons.
|
|
Giant Bat |
|
Wounds |
1 |
|
Move |
8 |
|
Weapon Skill |
2 |
|
Ballistic
Skill |
- |
|
Strength |
2 |
|
Toughness |
2 |
|
Armour |
- |
|
Initiative |
1 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
15 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Giant Bat |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Giant Bat
Ambush A; Fly.
GIANT SPIDERS
Beneath the mountains,
in the darkest, deepest caves, lurk the Giant Spiders. Their bodies
are covered by thick, horny, chitinous plates, and their fangs drip
nerve-shattering poison. Huddled in the darkness, they lie in wait,
spinning webs to ensnare their unsuspecting victims.
|
|
Giant Spider |
Gigantic
Spider |
|
Wounds |
1 |
20 |
|
Move |
6 |
5 |
|
Weapon Skill |
2 |
3 |
|
Ballistic
Skill |
- |
- |
|
Strength |
1 |
3 |
|
Toughness |
2 |
4 |
|
Armour |
- |
- |
|
Initiative |
1 |
1 |
|
Attacks |
1 |
2 |
|
Damage |
Special |
Special |
|
Gold |
15 |
450 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Giant Spider |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Gigantic Spider |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Giant Spider
Web (1D3).
Gigantic Spider
Fear 5; Web (1D6).
Web
Spiders attempt to
ensnare their prey in a web, so that they can finish it off at their
leisure. Each turn a Spider may attempt to web a Warrior as many
times as it has Attacks. If the Spider hits the Warrior he has been
caught in its web - place a Webbed counter next to the Warrior.
While webbed a Warrior may not do and may be bitten automatically
with the rest of the Spider's Attacks (no to hit roll is needed)
for 1Dn Wounds per bite (where n is the value after
the Web entry), with no modifiers for Toughness or armour. A Spider
may not use its bite Attack(s) if its opponent has not been webbed.
Monsters without the ability to use webs that may also be involved
in the combat get +2 to their to hit rolls against a webbed Warrior.
At the start of each Warriors' Phase, roll 1D6 for each Warrior
that has been webbed and add his Strength. If the total is 7 or
more, he pulls himself free from the sticky strands and may act
normally this turn. Other Warriors may also attempt to remove the
web from an adjacent Warrior's body.
GIANT RAT
No less dangerous
than the more intelligent monsters are the packs of Giant Rats that
dwell in the dirtiest corners of the Warhammer World. Bloated by
eating indescribable foul things, these rats have grown to immense
proportions. When cornered, Giant Rats hurl themselves at their
opponent in a maniacal frenzy, lunging for their enemy's jugular
vein with no thought to their own safety.
|
|
Giant Rat |
|
Wounds |
1 |
|
Move |
6 |
|
Weapon Skill |
2 |
|
Ballistic
Skill |
- |
|
Strength |
2 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
4 |
|
Attacks |
1 |
|
Damage |
Special |
|
Gold |
25 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Giant Rat |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Giant Rat
Deathleap.
Deathleap
Giant Rats make a
special attack, called a Deathleap. Roll the Rat's attack as normal,
but if it hits roll 2D6 + 2 for damage. Once a Rat has attacked
the Warrior, roll 1D6. On a result of 3-6 the Rat's suicidal, frenzied
attack has opened it up to the Warrior's attack and he automatically
kills it.
WARHOUND
Warhounds are sometimes
driven into combat by Dark Elf Beastmasters, using their whips to
control them.
|
|
Warhound |
|
Wounds |
6 |
|
Move |
5 |
|
Weapon Skill |
4 |
|
Ballistic
Skill |
- |
|
Strength |
3 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
6 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
130 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Warhound |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Warhound
-
HARPY
Harpies live high
in crags in the mountains, but they often venture across the land
in search of prey.
|
|
Harpy |
|
Wounds |
22 |
|
Move |
6 |
|
Weapon Skill |
4 |
|
Ballistic
Skill |
- |
|
Strength |
4 |
|
Toughness |
4 |
|
Armour |
- |
|
Initiative |
2 |
|
Attacks |
1 |
|
Damage |
1D6/2D6 (5+) |
|
Gold |
180 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Harpy |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Harpy
Claw 6+; Fly.
NIGHTMARE
A Nightmare appears
out of the night, spitting fire from its nostrils and eyes blazing
with light. Its mane and hooves glow with bright fire. It charges
recklessly at anything in its path before vanishing almost instantly.
|
|
Nightmare |
|
Wounds |
6 |
|
Move |
8 |
|
Weapon Skill |
3 |
|
Ballistic
Skill |
- |
|
Strength |
4 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
8 |
|
Attacks |
1 |
|
Damage |
1D6/2D6 (6+) |
|
Gold |
190 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Nightmare |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Nightmare
Ambush 5+.
CENTAURS
More often found
on the plains of the Northern Wastes, the brutish Chaos Centaurs
sometimes descend into the ancient Dwarf Holds along with Beastmen
and Chaos Warriors in search of treasure. Their vicious tempers
can only be sated by deeds of the most bloodthirsty nature.
|
|
Centaur |
Centaur Champion |
Centaur Hero |
|
Wounds |
12 |
27 |
40 |
|
Move |
8 |
8 |
8 |
|
Weapon Skill |
3 |
4 |
5 |
|
Ballistic
Skill |
3+ |
2+ |
1+ |
|
Strength |
4 |
5 |
5 |
|
Toughness |
3 |
3 (5) |
4 (8) |
|
Armour |
- |
2 |
4 |
|
Initiative |
3 |
4 |
5 |
|
Attacks |
2 |
3 |
4 |
|
Damage |
2D6 |
2D6/3D6 (5+) |
3D6 |
|
Gold |
300 |
1000 |
2200 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Centaur |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
|
Centaur Champion |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Centaur Hero |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Centaur
Armed with Bow (Str
4); Fear 4.
Centaur Champion
Armed with Bow (Str
7; Fear 8; Magic Armour; Magic Weapon.
Centaur Hero
Armed with Bow (Str
8; Fear 9; Magic Armour; Magic Item; Magic Weapon.
OGRES
Ogres stand twice
as tall as a man, with massive muscles, jutting jaws and thick bony
foreheads. Once an Ogre decides to act it is all but unstoppable.
|
|
Ogre |
Ogre Champion |
Ogre Chieftain |
Ogre War
Chief |
|
Wounds |
13 |
22 |
29 |
38 |
|
Move |
6 |
6 |
6 |
6 |
|
Weapon Skill |
3 |
4 |
5 |
6 |
|
Ballistic
Skill |
5+ |
4+ |
3+ |
2+ |
|
Strength |
4 |
5 |
5 |
5 |
|
Toughness |
5 |
5 |
6 |
6 (8) |
|
Armour |
- |
- |
- |
2 |
|
Initiative |
3 |
4 |
5 |
6 |
|
Attacks |
2 |
3 |
4 |
5 |
|
Damage |
1D6/2D6 (5+) |
2D6 |
2D6/3D6 (5+) |
3D6 |
|
Gold |
400 |
800 |
1300 |
2500 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Ogre |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
|
Ogre Champion |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Ogre Chieftain |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
|
Ogre War Chief |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Ogre
Fear 5.
Ogre Champion
Fear 6; Magic Weapon.
Ogre Chieftain
Fear 7; Magic Item; Magic Weapon.
Ogre War Chief
Fear 8; Magic Armour;
Magic Item; Magic Weapon.
MINOTAURS
Minotaurs are large
creatures, and have the torso of a hugely-muscled human, but the
horned head of a wild bull. Their immense faces are broad, squat
and evil, with beady eyes, jutting fangs and snorting, flared nostrils.
|
|
Minotaur |
Minotaur
Champion |
Minotaur
Hero |
Minotaur
Lord |
|
Wounds |
15 |
34 |
48 |
60 |
|
Move |
6 |
6 |
6 |
6 |
|
Weapon Skill |
4 |
5 |
6 |
7 |
|
Ballistic
Skill |
4+ |
3+ |
2+ |
1+ |
|
Strength |
4 |
5 |
5 |
5 |
|
Toughness |
4 |
4 |
5 |
5 (9) |
|
Armour |
- |
- |
- |
4 |
|
Initiative |
3 |
4 |
5 |
6 |
|
Attacks |
2 |
3 |
4 |
5 |
|
Damage |
2D6 |
3D6 |
3D6/4D6 (5+) |
4D6 |
|
Gold |
440 |
1100 |
2400 |
3000 |
|
ENEMY'S
WS
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
|
Minotaur
|
2
|
3
|
3
|
4
|
4
|
4
|
4
|
4
|
5
|
5
|
|
Minotaur Champion |
2
|
2
|
3
|
3
|
4
|
4
|
4
|
4
|
4
|
4
|
|
Minotaur Hero |
2
|
2
|
3
|
3
|
3
|
4
|
4
|
4
|
4
|
4
|
|
Minotaur Lord |
2
|
2
|
2
|
3
|
3
|
3
|
4
|
4
|
4
|
4
|
Minotaur
Fear 5.
Minotaur Champion
Fear 6; Magic Weapon.
Minotaur Hero
Fear 9; Magic Item x 2; Magic Weapon.
Minotaur Lord
Fear 10; Magic Armour; Magic Item
x 3; Magic Weapon.
DRAGON OGRES
Dragon Ogres are
ancient, brutish reptiles that live in the deepest mountain caves,
only emerging during mighty storms to do battle on the mountain
tops.
|
|
Dragon Ogre |
Dragon Ogre
Champion |
Dragon Ogre
Hero |
Dragon Ogre
Lord |
|
Wounds |
40 |
44 |
53 |
60 |
|
Move |
6 |
6 |
6 |
6 |
|
Weapon Skill |
4 |
5 |
6 |
7 |
|
Ballistic
Skill |
5+ |
4+ |
3+ |
2+ |
|
Strength |
5 |
6 |
6 |
6 |
|
Toughness |
5 (7) |
5 (7) |
6 (8) |
6 (9) |
|
Armour |
2 |
2 |
2 |
3 |
|
Initiative |
2 |
3 |
4 |
5 |
|
Attacks |
3 |
4 |
5 |
6 |
|
Damage |
2D6 |
2D6 |
3D6 |
4D6 |
|
Gold |
870 |
1550 |
3300 |
4000 |
|
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Dragon Ogre |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Dragon Ogre
Champion |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
|
Dragon Ogre
Hero |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
|
Dragon Ogre
Lord |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
|