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NORSE

In the cold north of the Warhammer World lies the country of Norsca. The Norse are a warrior race and like nothing better than a good fight. When not raiding settlements in the Old World, they spend their time drinking and fighting amongst themselves. They have no fear of death - this leads them to perform heroic or stupid actions in battle that no ordinary man would dare try.


THRALL

Thrall is the name given to enemies of the Norse captured in a raid. They are forced to perform deeds for their captors before they can be released. They are armed with crude missile weapons. They are used in battles to act as disposable troops.

Thrall

Wounds

4

Move

4

Weapon Skill

3

Ballistic Skill

5+

Strength

2

Toughness

3

Armour

-

Initiative

3

Attacks

1

Damage

1D6

Gold

35

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Thrall

2

3

4

4

4

4

5

5

5

6

Thrall

Armed with Slings (Str 1).


HUSCARL

A Huscarl has the responsibility to defend his village from attack while the other Norse warriors are out adventuring. They are usually skilled fighters and are expert with missile weapons to pick off the enemy before they invade.

Huscarl

Wounds

9

Move

3

Weapon Skill

4

Ballistic Skill

4+

Strength

3

Toughness

3 (4)

Armour

1

Initiative

2

Attacks

1

Damage

1D6

Gold

90

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Huscarl

2

3

3

4

4

4

4

4

5

5

Huscarl

Throw Spear (Str 3).


NORTHERN STEED

The Norse have bred horses to live in the cold weather of Norsca. These horses are called Northern Steed. They are very feisty animals, and it takes a great degree of skill to control one.

Northern Steed

Wounds

5

Move

8

Weapon Skill

3

Ballistic Skill

-

Strength

3

Toughness

3

Armour

-

Initiative

3

Attacks

1

Damage

1D6

Gold

45

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Northern Steed

2

3

4

4

4

4

5

5

5

6

Northern Steed

-

Northern Steed can be ridden by Norse Beastmasters, Norse Hunters, Valkyries, Norse Warriors, Huscarls, and Vikings.


ULFWERENAR

Ulfwerenar are men who have been bitten by a wolf infected by warpstone. Ulfwerenar have the ability to change into a wolf and back into a man, but unfortunately they have no control over when the change will happen.

Man

Wolf

Wounds

10

3

Move

4

9

Weapon Skill

4

3

Ballistic Skill

4+

-

Strength

3

4

Toughness

3

3

Armour

-

-

Initiative

3

4

Attacks

1

1

Damage

1D6

1D6

Gold

40

60

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Man

2

3

3

4

4

4

4

4

5

5

Wolf

2

3

4

4

4

4

5

5

5

6

Man

Transformation.

Wolf

Feed; Frenzy 6+; Gang Up.

Feed

Wolves can feed on the bodies of the killed after a battle. If a Wolf kills a Warrior who is then not healed in the same turn it will stop and feed on the body. Roll 1D6. On a roll of 1 the Wolf starts to eat the body of the dead Warrior. For the next turn he will not move or attack. A dead Warrior who has been eaten by a Wolf cannot be resurrected.

Transformation

At the beginning of the Monsters' Phase roll 1D6 and add the number of dead bodies from this combat. If the amount is equal to or greater than 7 then the Monster begins the transformation to a wolf. Roll for each Ulfwerenar separately.


NORSE BEASTMASTER

Beastmasters have spent most of their lives in the wild, getting to know the various beasts that exist. Over the years the beasts come to know the Beastmaster and he is able to call on their assistance in battle.

Norse Beastmaster

Wounds

10

Move

4

Weapon Skill

4

Ballistic Skill

4+

Strength

3

Toughness

3

Armour

-

Initiative

3

Attacks

1

Damage

1D6

Gold

50

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Norse Beastmaster

2

3

3

4

4

4

4

4

5

5

Norse Beastmaster

Beast Handler (Norse); Throw Axe (Str 3).

Beast Handler (Norse)

A Norse Beastmaster is accompanied in combat by many beasts which he has trained over the years. When a Beastmaster is placed on the board, first roll 1D6 to see what beasts accompany him. Place the beasts first before placing the Beastmaster.

1 1D3 Wolves

2 1D3 Great Wolves

3 1D3 Dire Wolves

4 1 Polar Bear

5 1 Snow Troll

6 Roll again and add 1 to the number of beasts which appear.


OATHBREAKER

Norse which have committed a crime become outcasts from normal society. They live far away from any Norse settlements. Sometimes they are given a chance to redeem themselves through combat.

Oathbreaker

Wounds

8

Move

4

Weapon Skill

4

Ballistic Skill

4+

Strength

4

Toughness

3 (4)

Armour

1

Initiative

4

Attacks

1

Damage

1D6

Gold

90

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Oathbreaker

2

3

3

4

4

4

4

4

5

5

Oathbreaker

-


VALKYRIES

Many Norse females give up their traditional paces in Norse Society and join the Valkyries - female warriors who dedicate their lives to the service of Odin. They are skilled fighters - swift of movement and blade.

Valkyrie

Valkyrie Leader

Valkyrie Heroine

Valkyrie Queen

Wounds

10

18

29

35

Move

5

5

5

5

Weapon Skill

4

4

5

6

Ballistic Skill

4+

3+

2+

1+

Strength

3

3

4

4

Toughness

3 (4)

3 (4)

4 (6)

4 (6)

Armour

1

1

2

2

Initiative

5

6

7

9

Attacks

1

2

3

4

Damage

1D6

1D6

2D6

3D6

Gold

60

300

800

1350

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Valkyrie

2

3

3

4

4

4

4

4

5

5

Valkyrie Leader

2

3

3

4

4

4

4

4

5

5

Valkyrie Heroine

2

2

3

3

4

4

4

4

4

4

Valkyrie Queen

2

2

3

3

3

4

4

4

4

4

Valkyrie

Parry 6+.

Valkyrie Leader

Magic Item; Parry 6+.

Valkyrie Heroine

Magic Item; Magic Weapon; Parry 5+.

Valkyrie Queen

Magic Armour; Magic Item; Magic Weapon; Parry 5+.


NORSE WARRIORS

Norse are big burly men with bulging muscles who love to fight. They have long hair which is sometimes twisted in plaits.

Bondsman

Norse Leader

Norse Jarl

Norse King

Wounds

12

20

35

40

Move

4

4

4

4

Weapon Skill

4

4

5

6

Ballistic Skill

4+

3+

2+

1+

Strength

3

4

4

5

Toughness

3 (4)

3 (5)

4 (7)

4 (8)

Armour

1

2

3

4

Initiative

3

4

5

6

Attacks

1

2

3

4

Damage

1D6

2D6

3D6

4D6

Gold

60

350

900

1600

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Bondsman

2

3

3

4

4

4

4

4

5

5

Norse Leader

2

3

3

4

4

4

4

4

5

5

Norse Jarl

2

2

3

3

4

4

4

4

4

4

Norse King

2

2

3

3

3

4

4

4

4

4

Bondsman

-

Norse Leader

Magic Item.

Norse Jarl

Ignore Pain 1; Magic Item; Magic Weapon.

Norse King

Ignore Pain 2; Magic Armour; Magic Item; Magic Weapon.


NORSE HUNTER

Norse Hunters are expert scouts. They are skilled in the construction of bows which they use to hunt for food for the village. It has been known for a Norse Hunter to be gone for entire weeks hunting many animals.

Norse Hunter

Wounds

6

Move

4

Weapon Skill

3

Ballistic Skill

3+

Strength

3

Toughness

3

Armour

-

Initiative

3

Attacks

1

Damage

1D6

Gold

80

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Norse Hunter

2

3

4

4

4

4

5

5

5

6

Norse Hunter

Armed with Bow (Str 3).


VIKINGS

The Vikings boast of being the greatest warriors in the whole world. They like nothing more than a good battle, except of course for drinking. Hoards of Vikings often sail to the mainland and raid small villages. There, they rape the woman and steal any treasure they find.

Viking

Viking Leader

Wounds

11

13

Move

4

4

Weapon Skill

5

5

Ballistic Skill

3+

3+

Strength

4

5

Toughness

4 (5)

4 (5)

Armour

1

1

Initiative

4

5

Attacks

1

2

Damage

1D6

1D6

Gold

150

230

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Viking

2

2

3

3

4

4

4

4

4

4

Viking Leader

2

2

3

3

4

4

4

4

4

4

Viking

Throw Axe (Str 4).

Viking Leader

Throw Axe (Str 5).


EINHERJAR

The Einherjar are great Norse warriors that have come back from the afterlife to help their fellow Norse in battle. They skills have been enhanced by the Gods, making them extremely difficult to kill.

Einherjar

Einherjar Leader

Einherjar Jarl

Einherjar King

Wounds

12

20

30

40

Move

4

4

4

4

Weapon Skill

7

8

9

10

Ballistic Skill

2+

2+

1+

A

Strength

4

4

4

5

Toughness

4 (5)

4 (6)

4 (7)

4 (8)

Armour

1

2

3

4

Initiative

6

7

8

9

Attacks

1

2

3

4

Damage

1D6

2D6

3D6

4D6

Gold

150

500

1400

2300

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Einherjar

2

2

2

3

3

3

4

4

4

4

Einherjar Leader

2

2

2

3

3

3

3

4

4

4

Einherjar Jarl

2

2

2

2