|
NORSE
In the cold north of the
Warhammer World lies the country of Norsca. The Norse are a warrior
race and like nothing better than a good fight. When not raiding
settlements in the Old World, they spend their time drinking and
fighting amongst themselves. They have no fear of death - this leads
them to perform heroic or stupid actions in battle that no ordinary
man would dare try.
THRALL
Thrall is the name
given to enemies of the Norse captured in a raid. They are forced
to perform deeds for their captors before they can be released.
They are armed with crude missile weapons. They are used in battles
to act as disposable troops.
|
|
Thrall |
|
Wounds |
4 |
|
Move |
4 |
|
Weapon Skill |
3 |
|
Ballistic
Skill |
5+ |
|
Strength |
2 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
3 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
35 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Thrall |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Thrall
Armed with Slings (Str 1).
HUSCARL
A Huscarl has the
responsibility to defend his village from attack while the other
Norse warriors are out adventuring. They are usually skilled fighters
and are expert with missile weapons to pick off the enemy before
they invade.
|
|
Huscarl |
|
Wounds |
9 |
|
Move |
3 |
|
Weapon Skill |
4 |
|
Ballistic
Skill |
4+ |
|
Strength |
3 |
|
Toughness |
3 (4) |
|
Armour |
1 |
|
Initiative |
2 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
90 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Huscarl |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Huscarl
Throw Spear (Str
3).
NORTHERN
STEED
The Norse have bred
horses to live in the cold weather of Norsca. These horses are called
Northern Steed. They are very feisty animals, and it takes a great
degree of skill to control one.
|
|
Northern
Steed |
|
Wounds |
5 |
|
Move |
8 |
|
Weapon Skill |
3 |
|
Ballistic
Skill |
- |
|
Strength |
3 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
3 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
45 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Northern Steed |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Northern Steed
-
Northern Steed
can be ridden by Norse Beastmasters, Norse Hunters, Valkyries, Norse
Warriors, Huscarls, and Vikings.
ULFWERENAR
Ulfwerenar are men
who have been bitten by a wolf infected by warpstone. Ulfwerenar
have the ability to change into a wolf and back into a man, but
unfortunately they have no control over when the change will happen.
|
|
Man |
Wolf |
|
Wounds |
10 |
3 |
|
Move |
4 |
9 |
|
Weapon Skill |
4 |
3 |
|
Ballistic
Skill |
4+ |
- |
|
Strength |
3 |
4 |
|
Toughness |
3 |
3 |
|
Armour |
- |
- |
|
Initiative |
3 |
4 |
|
Attacks |
1 |
1 |
|
Damage |
1D6 |
1D6 |
|
Gold |
40 |
60 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Man |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Wolf |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Man
Transformation.
Wolf
Feed; Frenzy 6+;
Gang Up.
Feed
Wolves can feed on
the bodies of the killed after a battle. If a Wolf kills a Warrior
who is then not healed in the same turn it will stop and feed on
the body. Roll 1D6. On a roll of 1 the Wolf starts to eat the body
of the dead Warrior. For the next turn he will not move or attack.
A dead Warrior who has been eaten by a Wolf cannot be resurrected.
Transformation
At the beginning
of the Monsters' Phase roll 1D6 and add the number of dead bodies
from this combat. If the amount is equal to or greater than 7 then
the Monster begins the transformation to a wolf. Roll for each Ulfwerenar
separately.
NORSE
BEASTMASTER
Beastmasters have
spent most of their lives in the wild, getting to know the various
beasts that exist. Over the years the beasts come to know the Beastmaster
and he is able to call on their assistance in battle.
|
|
Norse Beastmaster |
|
Wounds |
10 |
|
Move |
4 |
|
Weapon Skill |
4 |
|
Ballistic
Skill |
4+ |
|
Strength |
3 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
3 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
50 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Norse Beastmaster |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Norse Beastmaster
Beast Handler (Norse); Throw Axe
(Str 3).
Beast Handler (Norse)
A Norse Beastmaster
is accompanied in combat by many beasts which he has trained over
the years. When a Beastmaster is placed on the board, first roll
1D6 to see what beasts accompany him. Place the beasts first before
placing the Beastmaster.
1 1D3 Wolves
2 1D3 Great Wolves
3 1D3 Dire Wolves
4 1 Polar Bear
5 1 Snow Troll
6 Roll again and add
1 to the number of beasts which appear.
OATHBREAKER
Norse which have
committed a crime become outcasts from normal society. They live
far away from any Norse settlements. Sometimes they are given a
chance to redeem themselves through combat.
|
|
Oathbreaker |
|
Wounds |
8 |
|
Move |
4 |
|
Weapon Skill |
4 |
|
Ballistic
Skill |
4+ |
|
Strength |
4 |
|
Toughness |
3 (4) |
|
Armour |
1 |
|
Initiative |
4 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
90 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Oathbreaker |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Oathbreaker
-
VALKYRIES
Many Norse females
give up their traditional paces in Norse Society and join the Valkyries
- female warriors who dedicate their lives to the service of Odin.
They are skilled fighters - swift of movement and blade.
|
|
Valkyrie |
Valkyrie
Leader |
Valkyrie
Heroine |
Valkyrie
Queen |
|
Wounds |
10 |
18 |
29 |
35 |
|
Move |
5 |
5 |
5 |
5 |
|
Weapon Skill |
4 |
4 |
5 |
6 |
|
Ballistic
Skill |
4+ |
3+ |
2+ |
1+ |
|
Strength |
3 |
3 |
4 |
4 |
|
Toughness |
3 (4) |
3 (4) |
4 (6) |
4 (6) |
|
Armour |
1 |
1 |
2 |
2 |
|
Initiative |
5 |
6 |
7 |
9 |
|
Attacks |
1 |
2 |
3 |
4 |
|
Damage |
1D6 |
1D6 |
2D6 |
3D6 |
|
Gold |
60 |
300 |
800 |
1350 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Valkyrie |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Valkyrie Leader |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Valkyrie Heroine |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
|
Valkyrie Queen |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Valkyrie
Parry 6+.
Valkyrie Leader
Magic Item; Parry 6+.
Valkyrie Heroine
Magic Item; Magic Weapon; Parry 5+.
Valkyrie Queen
Magic Armour; Magic
Item; Magic Weapon; Parry 5+.
NORSE
WARRIORS
Norse are big burly
men with bulging muscles who love to fight. They have long hair
which is sometimes twisted in plaits.
|
|
Bondsman |
Norse Leader |
Norse Jarl |
Norse King |
|
Wounds |
12 |
20 |
35 |
40 |
|
Move |
4 |
4 |
4 |
4 |
|
Weapon Skill |
4 |
4 |
5 |
6 |
|
Ballistic
Skill |
4+ |
3+ |
2+ |
1+ |
|
Strength |
3 |
4 |
4 |
5 |
|
Toughness |
3 (4) |
3 (5) |
4 (7) |
4 (8) |
|
Armour |
1 |
2 |
3 |
4 |
|
Initiative |
3 |
4 |
5 |
6 |
|
Attacks |
1 |
2 |
3 |
4 |
|
Damage |
1D6 |
2D6 |
3D6 |
4D6 |
|
Gold |
60 |
350 |
900 |
1600 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Bondsman |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Norse Leader |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Norse Jarl |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
|
Norse King |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Bondsman
-
Norse Leader
Magic Item.
Norse Jarl
Ignore Pain 1; Magic Item; Magic
Weapon.
Norse King
Ignore Pain 2; Magic Armour; Magic
Item; Magic Weapon.
NORSE HUNTER
Norse Hunters are
expert scouts. They are skilled in the construction of bows which
they use to hunt for food for the village. It has been known for
a Norse Hunter to be gone for entire weeks hunting many animals.
|
|
Norse Hunter |
|
Wounds |
6 |
|
Move |
4 |
|
Weapon Skill |
3 |
|
Ballistic
Skill |
3+ |
|
Strength |
3 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
3 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
80 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Norse Hunter |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Norse Hunter
Armed with Bow (Str
3).
VIKINGS
The Vikings boast
of being the greatest warriors in the whole world. They like nothing
more than a good battle, except of course for drinking. Hoards of
Vikings often sail to the mainland and raid small villages. There,
they rape the woman and steal any treasure they find.
|
|
Viking |
Viking Leader |
|
Wounds |
11 |
13 |
|
Move |
4 |
4 |
|
Weapon Skill |
5 |
5 |
|
Ballistic
Skill |
3+ |
3+ |
|
Strength |
4 |
5 |
|
Toughness |
4 (5) |
4 (5) |
|
Armour |
1 |
1 |
|
Initiative |
4 |
5 |
|
Attacks |
1 |
2 |
|
Damage |
1D6 |
1D6 |
|
Gold |
150 |
230 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Viking |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
|
Viking Leader |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Viking
Throw Axe (Str 4).
Viking Leader
Throw Axe (Str 5).
EINHERJAR
The Einherjar are
great Norse warriors that have come back from the afterlife to help
their fellow Norse in battle. They skills have been enhanced by
the Gods, making them extremely difficult to kill.
|
|
Einherjar |
Einherjar
Leader |
Einherjar
Jarl |
Einherjar
King |
|
Wounds |
12 |
20 |
30 |
40 |
|
Move |
4 |
4 |
4 |
4 |
|
Weapon Skill |
7 |
8 |
9 |
10 |
|
Ballistic
Skill |
2+ |
2+ |
1+ |
A |
|
Strength |
4 |
4 |
4 |
5 |
|
Toughness |
4 (5) |
4 (6) |
4 (7) |
4 (8) |
|
Armour |
1 |
2 |
3 |
4 |
|
Initiative |
6 |
7 |
8 |
9 |
|
Attacks |
1 |
2 |
3 |
4 |
|
Damage |
1D6 |
2D6 |
3D6 |
4D6 |
|
Gold |
150 |
500 |
1400 |
2300 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Einherjar |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
|
Einherjar Leader |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
|
Einherjar Jarl |
2 |
2 |
2 |
2 |
| |