|
ORCS & GOBLINS
Orcs, Goblins and their smaller
cousins, Snotlings, are all greenskins. They are ferocious raiders
and relentless warriors, and their constant attacks threaten to
engulf the human lands of the Old World. All Orcs live to wage war,
and it is this that makes them so dangerous. Yet this love of combat
is also their greatest weakness, as it means they expend much of
their energy fighting each other. Goblins are smarter than Orcs
but nowhere near as warlike. They are cunning rather than strong,
and rely a great deal on their Orc cousins when it comes to the
serious business of fighting.
SNOTLING
Snotlings are the
smallest of the green-skinned races. They are not very intelligent
and behave very much like extremely enthusiastic and uncontrollable
puppies. They can fetch and carry for other Goblin or Orc races,
and do other rather limited tasks, but they are little use for any
real work.
|
|
Snotling |
|
Wounds |
1 |
|
Move |
4 |
|
Weapon Skill |
1 |
|
Ballistic
Skill |
- |
|
Strength |
1 |
|
Toughness |
1 |
|
Armour |
- |
|
Initiative |
1 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
10 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Snotling |
4 |
4 |
5 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
Snotling
Ambush, Magic A; Gang Up.
GOBLINS
Goblins vary in size although they
are typically smaller than Orcs and usually smaller than a man.
Goblins have quick, nimble fingers and small darting eyes and their
teeth are tiny and very pointy. Goblins look rather thin and scrawny
with gangly arms and have high pitched voices.
|
|
Goblin |
Goblin Boss |
Goblin Big
Boss
|
Goblin War
Boss |
|
Wounds |
2 |
6 |
12 |
20 |
|
Move |
4 |
4 |
4 |
4 |
|
Weapon Skill |
2 |
3 |
4 |
5 |
|
Ballistic
Skill |
5+ |
3+ |
2+ |
1+ |
|
Strength |
3 |
4 |
4 |
4 |
|
Toughness |
3 |
3 (5) |
4 (6) |
4 (7) |
|
Armour |
- |
2 |
2 |
3 |
|
Initiative |
2 |
3 |
4 |
5 |
|
Attacks |
1 |
2 |
3 |
4 |
|
Damage |
1D6 |
1D6 |
1D6 |
1D6 |
|
Gold |
20 |
150 |
330 |
500 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Goblin |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Goblin Boss |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
|
Goblin Big
Boss |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Goblin War
Boss |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Goblin
Armed with [1-2]
Bows (Str 1), [3-4] Spears (Fight in Ranks) or [5-6] Swords.
Goblin Boss
Magic Weapon.
Goblin Big Boss
Magic Resistance 6+ (Ring); Magic
Weapon.
Goblin War Boss
Magic Item; Magic Resistance 5+ (Ring);
Magic Weapon.
GOBLIN DOOM
DIVER
Ever
seeking new ways to kill their enemies, the Goblins have manufactured
a devious weapon. A Goblin wears a set of wings that have been constructed
for him out of animal hide, and a small helmet with a large pointy
spike on top. He then launches himself from a small catapult and
hopes he strikes his target. Of course, this means the probable
death of the Goblin, but they don’t seem to mind.
|
|
Goblin Doom
Diver |
|
Wounds |
2 |
|
Move |
4 |
|
Weapon Skill |
2 |
|
Ballistic
Skill |
5+ |
|
Strength |
3 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
2 |
|
Attacks |
1 |
|
Damage |
1D6 |
|
Gold |
60 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Goblin Doom Diver |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Goblin Doom Diver
Ambush, Magic A; Doom Diver Catapult.
Doom Diver Catapult
Treat the Goblin
Doom Diver as a missile troop. A Goblin launches himself at the
Warriors with the Doom Diver Catapult. Because the chance of striking
his intended target is so remote, instead of rolling to hit as normal
the Goblin rolls 1D6 on the following table:
1-2 Miss
The
Goblin sails way over the heads of all the Warriors and lands with
a splat miles away. Obviously he takes no part in this combat -
remove the model from the board. The Warriors receive no Gold or
Treasure Cards for the Goblin Doom Diver.
3-4 Destroyed
The Goblin stretches
the rubber catapult too far and it breaks in two. Remove the Goblin
Doom Diver model from the game and replace it with a normal Goblin
model.
5 Hit
Before
the Warrior has time to move out of the way, the Goblin Doom Diver
strikes him on the top of the head, knocking him Prone. The Warrior
takes 1D6 + 5 Wounds damage, but with no modifiers for Armour unless
the Warrior is wearing a helmet. After resolving the damage, remove
the Goblin Doom Diver model from the table and replace it with a
normal Goblin model adjacent to the Warrior.
6 Bounce
The
Goblin hits the intended target and bounces up again. Resolve damage
against the Warrior as in result 5 above and then choose another
random Warrior. Roll on this table again to determine what the Goblin
Doom Diver does, treating a 3 or 4as a miss. The same Warrior can
be struck multiple times.
GOBLIN SHAMANS
Goblin Shamans practice
a crude form of Orcish magic, drawing on the power of the Waaagh!
generated by other Goblins around them.
|
|
Goblin Shaman |
Goblin Shaman
Champion |
Master Goblin
Shaman |
Goblin Shaman
Lord |
|
Wounds |
3 |
14 |
23 |
35 |
|
Move |
4 |
4 |
4 |
4 |
|
Weapon Skill |
2 |
2 |
2 |
2 |
|
Ballistic
Skill |
4+ |
4+ |
4+ |
4+ |
|
Strength |
3 |
4 |
4 |
4 |
|
Toughness |
4 |
4 |
4 |
4 |
|
Armour |
- |
- |
- |
- |
|
Initiative |
3 |
3 |
4 |
5 |
|
Attacks |
1 |
1 |
2 |
3 |
|
Damage |
1D6 |
1D6 |
1D6 |
2D6 |
|
Gold |
280 |
840 |
1600 |
2550 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Goblin Shaman |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Goblin Shaman
Champion |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Master Goblin
Shaman |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Goblin Shaman
Lord |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Goblin Shaman
Magic Resistance 5+ (Ring); Orc &
Goblin Magic 1.
Goblin Shaman Champion
Magic Resistance
5+ (Ring); Magic Weapon; Orc & Goblin Magic 2.
Master Goblin
Shaman
Magic Dispel 5+;
Magic Item; Magic Resistance 4+ (Ring); Magic Weapon; Orc &
Goblin Magic 3.
Goblin Shaman
Lord
Magic Dispel 4+;
Magic Item x 2; Magic Resistance 4+ (Ring); Magic Weapon; Orc &
Goblin Magic 4.
FOREST GOBLINS
Forest Goblins are
more primitive than their Goblin cousins, and dress themselves with
feathers and war paint. They are expert in riding spiders which
they have especially bred for battle.
|
|
Forest Goblin |
Forest Goblin
Boss |
Forest Goblin
Big Boss |
Forest Goblin
War Boss |
|
Wounds |
2 |
5 |
10 |
20 |
|
Move |
4 |
4 |
4 |
4 |
|
Weapon Skill |
2 |
3 |
4 |
5 |
|
Ballistic
Skill |
5+ |
3+ |
2+ |
1+ |
|
Strength |
3 |
4 |
4 |
4 |
|
Toughness |
3 |
3 |
4 |
4 |
|
Armour |
- |
- |
- |
- |
|
Initiative |
2 |
3 |
4 |
5 |
|
Attacks |
1 |
2 |
3 |
4 |
|
Damage |
1D6 |
1D6 |
1D6 |
1D6 |
|
Gold |
20 |
150 |
330 |
500 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Forest Goblin |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Forest Goblin
Boss |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
|
Forest Goblin
Big Boss |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Forest Goblin
War Boss |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Forest Goblin
Armed with [1-2]
Bows (Str 1), [3-4] Spears (Fight in Ranks) or [5-6] Swords; Tattoos
6+.
Forest Goblin
Boss
Magic Weapon; Tattoos 6+.
Forest Goblin
Big Boss
Magic Resistance 6+ (Ring); Magic
Weapon; Tattoos 5+.
Forest Goblin
War Boss
Magic Item; Magic
Resistance 5+ (Ring); Magic Weapon; Tattoos 5+.
FOREST
GOBLIN SHAMANS
Forest Goblin Shamans
keep small poisonous spiders in their mouths. These bite the Shaman
on the tongue so that his body is constantly flooded with an intoxicating
poison. This drives the Shaman mad, but also stimulates the part
of the brain which controls magic.
|
Forest Goblin
Shaman |
Forest
Goblin Shaman Champion |
Master Forest
Goblin Shaman |
Forest Goblin Shaman Lord |
|
Wounds |
3 |
12 |
20 |
31 |
|
Move |
4 |
4 |
4 |
4 |
|
Weapon Skill |
2 |
2 |
2 |
2 |
|
Ballistic
Skill |
4+ |
4+ |
4+ |
4+ |
|
Strength |
3 |
4 |
4 |
4 |
|
Toughness |
4 |
4 |
4 |
4 |
|
Armour |
- |
- |
- |
- |
|
Initiative |
3 |
3 |
4 |
5 |
|
Attacks |
1 |
1 |
2 |
3 |
|
Damage |
1D6 |
1D6 |
1D6 |
2D6 |
|
Gold |
280 |
840 |
1600 |
2550 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Forest Goblin
Shaman |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Forest Goblin
Shaman Champion |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Master Forest
Goblin Shaman |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Forest Goblin
Shaman Lord |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Forest Goblin
Shaman
Orc & Goblin
Magic 1; Tattoos 5+.
Forest Goblin Shaman Champion
Magic Weapon; Orc
& Goblin Magic 2; Tattoos 5+.
Master Forest
Goblin Shaman
Magic Dispel 5+;
Magic Item; Magic Weapon; Orc & Goblin Magic 3; Tattoos 4+.
Forest Goblin
Shaman Lord
Magic Dispel 4+;
Magic Item x 2; Magic Weapon; Orc & Goblin Magic 4; Tattoos
4+.
GREAT SPIDER
Forest Goblins have bred enormous
Spiders especially for riding. These spiders are known as Great
Spiders. They are larger than Giant Spiders, but much smaller than
a Gigantic Spider.
|
|
Great Spider |
|
Wounds |
10 |
|
Move |
7 |
|
Weapon Skill |
3 |
|
Ballistic
Skill |
- |
|
Strength |
2 |
|
Toughness |
3 |
|
Armour |
- |
|
Initiative |
1 |
|
Attacks |
1 |
|
Damage |
Special |
|
Gold |
40 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Great Spider |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Great Spider
Web 1D3+1.
Great Spiders
can be ridden by any Forest Goblins and Forest Goblin Shamans.
Great Spiders
will always be encountered with a rider.
NIGHT GOBLINS
Night Goblins have adapted to life
underground where they survive on fungi, Cave Squigs, beetles and
bits of each other. They live underneath the mountains of the Old
World in cool, dark caverns and tunnels.
|
|
Night Goblin |
Night Goblin
Boss |
Night Goblin
Big Boss |
Night Goblin
War Boss |
|
Wounds |
2 |
5 |
10 |
18 |
|
Move |
4 |
4 |
4 |
4 |
|
Weapon Skill |
2 |
3 |
4 |
5 |
|
Ballistic
Skill |
5+ |
3+ |
2+ |
1+ |
|
Strength |
3 |
4 |
4 |
4 |
|
Toughness |
3 |
3 (5) |
4 (6) |
4 (7) |
|
Armour |
- |
2 |
2 |
3 |
|
Initiative |
2 |
3 |
4 |
5 |
|
Attacks |
1 |
2 |
3 |
4 |
|
Damage |
1D6 |
1D6 |
1D6 |
1D6 |
|
Gold |
20 |
150 |
330 |
500 |
|
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Night Goblin |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
|
Night Goblin
Boss |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
|
Night Goblin
Big Boss |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
Night Goblin
War Boss |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Night Goblin
Armed with [1-2]
Bows (Str 1), [3-4] Spears (Fight in Ranks) or [5-6] Swords.
Night Goblin Boss
Magic Weapon.
Night Goblin Big
Boss
Magic Resistance 6+ (Ring); Magic
Weapon.
Night Goblin War
Boss
Magic Item; Magic
Resistance 5+ (Ring); Magic Weapon.
NIGHT GOBLIN
SQUIG HUNTERS
The Goblins that
live in the caves and tunnels under the Worlds Edge Mountains hunt
the wild Squigs that also live there. When trained (and even if
they're not!) the Squigs are used as guard dogs or herded into battle.
|
|
Night Goblin
Squig Hunter |
Trained Cave
Squig |
|
Wounds |
2 |
3 |
|
Move |
4 |
6 |
|
Weapon Skill |
2 |
4 |
|
Ballistic
Skill |
5+ |
- |
|
Strength |
3 |
5 |
|
Toughness |
| |