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SKAVEN

In the distant past, rats infesting a decaying ruin fed upon a mighty source of magic power. This source was a substance called warpstone - solidified fragments of raw sorcery. Under its unwholesome influence the scuttling vermin mutated, growing in size and intelligence into the vile children of Chaos known as the Skaven. The four most powerful Skaven are Clan Moulder, Clan Eshin, Clan Skyre and Clan Pestilens. The Great Clans are the masters of the Skaven and the rulers of their under-empire, and have complete ascendancy over the struggling mass of the ordinary Warlord Clans.


GIANT RATS

No less dangerous than the more intelligent monsters are the packs of Giant Rats that dwell in the dirtiest corners of the Warhammer World. Bloated by eating indescribable foul things, these rats have grown to immense proportions. When cornered, Giant Rats hurl themselves at their opponent in a maniacal frenzy, lunging for their enemy's jugular vein with no thought to their own safety. The evil Clan Pestilens use rats as vessels of contagion to spread their lethal diseases. These animals are infected by one of the concoctions created by the Plague Priests and released into a city's sewers. There, they contaminate the local rat population, which pass the diseases onto the inhabitants. Anyone bitten by one of these creatures will succumb to the virulent fever they carry.

Giant Rat

Plague Rat

Wounds

1

1

Move

6

6

Weapon Skill

2

2

Ballistic Skill

-

-

Strength

2

2

Toughness

3

3

Armour

-

-

Initiative

4

4

Attacks

1

1

Damage

Special

Special

Gold

25

40

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Giant Rat

3

4

4

4

5

5

6

6

6

6

Plague Rat

3

4

4

4

5

5

6

6

6

6

Giant Rat

Deathleap.

Plague Rat

Deathleap; Plague.

Deathleap

Rats make a special attack, called a Deathleap. Roll the Rat's attack as normal, but if it hits roll 2D6 + 2 for damage. Once a Rat has attacked the Warrior, roll 1D6. On a result of 3-6 the Rat's suicidal, frenzied attack has opened it up to the Warrior's attack and he automatically kills it.


SKAVENSLAVES

Skavenslaves are the dregs of Skaven society, Skaven too unskilled or stupid to be of any use in battle. They have been captured from other Skaven clans in the many battles that are constantly fought between rival Skaven. They aren't expected to fight well, they are only expected to die. Pawleaders are nothing more than slaves with slighty more intelligence and are often used to lead the Skavenslaves into battle.

Skavenslave

Skaven Pawleader

Wounds

2

3

Move

5

5

Weapon Skill

2

3

Ballistic Skill

5+

5+

Strength

3

4

Toughness

3

3

Armour

-

-

Initiative

4

5

Attacks

1

1

Damage

1D6

1D6

Gold

20

40


ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Skavenslave

3

4

4

4

5

5

6

6

6

6

Skaven Pawleader

2

3

4

4

4

4

5

5

5

6

Skavenslave

Armed with Sling (Str 2).

Skaven Pawleader

-


SKAVEN CLANRATS

Individual Skaven Warriors are vicious but cowardly creatures, and they are best deployed in large numbers. The more powerful warriors lead their brethren into combat, and a Clawleader will not think twice about stabbing his leader in the back in his desire to rise to the rank of Warlord.

Skaven Clanrat

Skaven Clawleaeder

Skaven Chieftain

Skaven Warlord

Wounds

3

11

20

30

Move

5

5

5

5

Weapon Skill

3

4

5

6

Ballistic Skill

4+

3+

2+

1+

Strength

3

4

4

4

Toughness

3

3 (5)

3 (5)

3 (5)

Armour

-

2

2

2

Initiative

4

5

6

7

Attacks

1

2

3

4

Damage

1D6

2D6

2D6

3D6

Gold

40

270

590

1380

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Skaven Clanrat

2

3

4

4

4

4

5

5

5

6

Skaven Clawleader

2

3

3

4

4

4

4

4

5

5

Skaven Chieftain

2

2

3

3

4

4

4

4

4

4

Skaven Warlord

2

2

3

3

3

4

4

4

4

4

Skaven Clanrat

-

Skaven Clawleader

Magic Weapon; Never Pinned.

Skaven Chieftain

Dodge 5+; Never Pinned; Weeping Blade.

Skaven Warlord

Dodge 5+; Magic Armour; Magic Resistance 5+; Magic Weapon.


SKAVEN PACKMASTER

Skaven Packmasters are notorious for their use in the whip, a weapon that they learn to use with unparalleled ability. The Packmaster's intelligence, coupled with the beasts' ferocity is an extremely dangerous combination.

Skaven Packmaster

Giant
Rat

Plague
Rat

Rat
Ogre

Rat
Golem

Wounds

3

1

1

20

30

Move

5

6

6

6

6

Weapon Skill

3

2

2

4

2

Ballistic Skill

4+

-

-

-

-

Strength

3

2

2

5

6

Toughness

3

3

3

5

6

Armour

-

-

-

-

-

Initiative

4

4

4

5

5

Attacks

1

1

1

2

Special

Damage

1D6

Special

Special

2D6

2D6

Gold

60

25

40

500

750

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Skaven Packmaster

2

3

4

4

4

4

5

5

5

6

Giant Rat

3

4

4

4

5

5

6

6

6

6

Plague Rat

3

4

4

4

5

5

6

6

6

6

Rat Ogre

2

3

3

4

4

4

4

4

5

5

Rat Golem

3

4

4

4

5

5

6

6

6

6

Skaven Packmaster

Beast Handler (Skaven).

Giant Rat

Deathleap.

Plague Rat

Deathleap; Plague.

Rat Ogre

Fear 5.

Rat Golem

Fear 7; Ignore Blows 4+; Magic Resistance 4+; Rat Golem Attack; Regenerate 1D6.

Beast Handler (Skaven)

Skaven Packmasters control a pack of beasts in combat, directing them towards the Warriors using whips. The composition of the Packmaster's pack will be indicated on the Monster Table. When placing the Packmaster on the board, the beasts are always placed first. While the Packmaster is on the same board section as them, Monsters that he controls can reroll their first Attack that misses each turn, although they must keep the result of the second roll.

STORMVERMIN

The biggest, most powerful and vicious Skaven are organised into elite groups known as Stormvermin. Their fur is normally darker than normal and thus they are feared and respected by their brethren. These stronger warriors are picked by the Warlords to be their bodyguards .

Skaven Stormvermin

Skaven Fangleader

Wounds

5

10

Move

5

5

Weapon Skill

4

4

Ballistic Skill

4+

4+

Strength

4

5

Toughness

3 (4)

3 (4)

Armour

1

1

Initiative

5

5

Attacks

1

2

Damage

1D6

1D6

Gold

95

110


ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Skaven Stormvermin

2

3

3

4

4

4

4

4

5

5

Skaven Fangleader

2

3

3

4

4

4

4

4

5

5

Skaven Stormvermin

Armed with Halberds (Fight in Ranks).

Skaven Fangleader

Armed with Halberds (Fight in Ranks).


SKAVEN PLAGUE MONKS

The Plague Monks of Clan Pestilens are dedicated to spreading corruption and decay in the name of the Horned Rat. They are the initiates of infection and disciples of disease with agents scattered across the cities of the Old World . The results of their hideous experiments are listed in the evil tome known as the Book of Woe, which contains details of all known diseases. The Plague Monks are led by Plague Priests or even a mighty Plague Lord, and fight with frenzied devotion.

Skaven Plague Monk

Skaven Plague Deacon

Skaven Plague Priest

Skaven Plague Lord

Wounds

5

17

23

30

Move

5

5

5

5

Weapon Skill

3

4

5

6

Ballistic Skill

4+

3+

2+

2+

Strength

3

4

4

4

Toughness

4

5

5

5

Armour

-

-

-

-

Initiative

4

5

6

7

Attacks

1

2

3

4

Damage

1D6

1D6

1D6

3D6

Gold

60

360

730

2250

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Skaven Plague Monk

2

3

4

4

4

4

5

5

5

6

Skaven Plague Deacon

2

3

3

4

4

4

4

4

5

5

Skaven Plague Priest

2

2

3

3

4

4

4

4

4

4

Skaven Plague Lord

2

2

3

3

3

4

4

4

4

4

Skaven Plague Monk

Frenzy 5+; Weeping Blade.

Skaven Plague Deacon

Ambush, Magic 5+; Frenzy 5+; Weeping Blade.

Skaven Plague Priest

Ambush, Magic A; Frenzy 4+; Magic Weapon; Poison Weapon.

Skaven Plague Lord

Ambush, Magic A; Death Fog; Dodge 3+; Frenzy 3+; Magic Resistance 3+; Magic Items x 3; Magic Weapon; Never Pinned; Terror 10; Weeping Blade.

Death Fog

Any Warrior adjacent to a Skaven Plague Lord is overcome by the choking, noxious vapours that surround him. At the end of every turn all adjacent Warriors take 2 Wounds, with no modifiers for Toughness or armour. If a Warrior is reduced to 0 Wounds by a Death Fog and is then healed, his Starting Wounds are reduced by -1D3 permanently.


SKAVEN ASSASSINS

The black-clad assassins of Clan Eshin are rightly feared by those who know of them. They are trained from birth as quick, murderous fighters adept in the use of poisons, garrottes, throwing stars and all manner of exotic weapons. From the lowly Gutter Runners to the deadly Deathmasters, all are feared and respected .

Gutter Runner

Black Skaven

Skaven Assassin

Skaven Deathmaster

Wounds

5

7

16

32

Move

6

6

6

6

Weapon Skill

4

4

5

8

Ballistic Skill

3+

3+

3+

1+

Strength

3

4

4

4

Toughness

3

3

3

4

Armour

-

-

-

-

Initiative

4

5

8

10

Attacks

1

2

3

5

Damage

1D6

1D6

2D6

4D6

Gold

120

330

700

2300

ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Skaven Plague Monk

2

3

3

4

4

4

4

5

5

6

Skaven Plague Deacon

2

3

3

4

4

4

4

4

5

5

Skaven Plague Priest

2

2

3

3

4

4

4

4

4

4

Skaven Plague Lord

2

2

2

3

3

3

3

4

4

4

Gutter Runner

Ambush 4+.

Black Skaven

Ambush 3+; Dodge 6+.

Skaven Assassin

Ambush A; Assassinate 6+; Dodge 5+; Weeping Blade.

Skaven Deathmaster

Ambush A; Assassinate 4+; Dodge 4+; Magic Resistance 5+; Magic Weapon; Weeping Blade.


PLAGUE CENSER BEARER

The most fanatical and deranged members of Clan Pestilens are given the singular honour of wielding a plague censer. Inside this swinging ball burns a plague infested warpstone that emits a foul bubonic vapour as the censer is swung. Flesh exposed to the vapour quickly erupts into sores and fluid filled blisters.

Plague Censer Bearer

Wounds

4

Move

5

Weapon Skill

4

Ballistic Skill

-

Strength

4

Toughness

4

Armour

-

Initiative

4

Attacks

1

Damage

Special

Gold

150


ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Plague Censer Bearer

2

3

3

4

4

4

4

4

5

5

Plague Censer Bearer

Armed with Plague Censers.

Plague Censers

A Skaven plague censer is a heavy spiked ball on a length of chain. Make a normal hand to hand To Hit roll against the target to determine if he is struck. If the target is hit, the censer causes 1D6 + Strength damage, plus the victim must make a Toughness check. Roll 1D6 and add the victim's Toughness. If the score is 7 or more he is unaffected by the fumes that surround the censer. If the score is equal to or less than 7 he takes an additional 1D3 Wounds with no modifiers for Toughness or armour. This additional damage is considered to be Plague damage.


SKAVEN POISON GLOBADIER

A poisoned wind globe is a fragile crystal sphere filled with a lethal warpstone gas. When the globe is shattered, a yellowish-green vapour billows out to fill the area.

Skaven Poison Globadier

Wounds

4

Move

5

Weapon Skill

3

Ballistic Skill

4+

Strength

3

Toughness

3

Armour

-

Initiative

4

Attacks

1

Damage

1D6

Gold

200


ENEMY'S WS

1

2

3

4

5

6

7

8

9

10

Skaven Poison Globadier

2

3

4

4

4

4

5

5

5

6

Skaven Poison Globadier

Armed with Poison Wind Globes.

Poison Wind Globes

Skaven Poison Globadiers are missile troops and are treated just as if they were using normal missile weapons, applying all the normal missile weapon rules. Work out which Warriors have been hit as nor