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ZOMBIES
Zombies
are the walking dead and are commonly known throughout the Old World.
These rules are an expansion on the existing Zombie rules.
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|
Zombie |
| Wounds |
5 |
| Move |
4 |
| Weapon
Skill |
2 |
| Ballistic
Skill |
- |
| Strength |
3 |
| Toughness |
3 |
| Armour |
- |
| Initiative |
1 |
| Attacks |
1 |
| Damage |
1D6 |
| Gold |
40 |
| ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Zombie
|
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Zombie
Fear 3.
When a new Zombie is placed on
the board roll 1D6 on the following table. You may choose to do
this for each Zombie separately or for the entire group.
1 The Zombie is especially
fat and bloated with maggots spilling from a split in his belly.
He has +2 Starting Wounds and +1 Strength.
2 Not freshly dead, this Zombie reeks of a strong decay
and a pungent stench fills the air around him. Any Warrior adjacent
to the Zombie must roll 1D6 at the start of each turn. On a 1-2
they suffer -1 To Hit from nausea for the remainder for the turn.
3 Rusted plates hang from this Zombies body, obviously
the walking corpse of a knight long since vanquished. His deteriorated
plate armour gives him +1 Armour.
4 The Zombie is treated as normal.
5 The Zombie is scrawnier than most, his sunken flesh
clinging tightly to his bones soft and grey. He starts with -2 Starting
Wounds.
6 The Zombie has lost an arm; a stump twitches at his
side. He is at -1 Weapon Skill.
To keep track of these alterations you can place a small dice next
to each Zombie to represent the type they are.
ZOMBIE
ATTACKS
When a Zombie hits his opponent
roll 2D6 on the following table.
2 Maul
The Zombie lurches at the Warrior and bites at his neck for 1D3+Strength
Wounds. Then both the Zombie and the Warrior roll 1D6 each and add
their Strength. If the Zombie's score is equal to or greater than
the Warrior's roll it pushes him to the ground where it continues
to maul at the Warrior's face and neck causing a further 1D3+Strength
Wounds. It will do this each turn until the Warrior can make a higher
Strength roll than the Zombie as stated above. This can be attempted
at the start of the Warriors turn. While being mauled the Warrior
cannot perform any actions or be attacked by any other Monster.
3 Moan
As well as finishing a normal attack the Zombie lets out a low moan.
Bugs and worms fall from its mouth as it calls out. The call has
brought forth another Zombie from a shallow grave nearby. It gets
placed adjacent to a random Warrior in the same board section, where
it pulls itself out of the ground and attacks this round. If the
floor cannot be used in this manner it shambles in from a side door
from the shadows.
4 Rancid Bite
The Zombie latches onto the Warrior's arm with its sickly yellow
and jiggered teeth. The bite inflicts 1D6+1 Wounds. If the bite
wounds the Warrior roll 1D6. On a 1-3 the Warrior has caught a disease
carried by the Zombie. For the remainder of the combat he is at
-1 To Hit. This effect is cumulative as the disease can grow severity.
5 Pustulant Puke
Bringing fourth a greenly while flow of rotting bile, the Zombie
vomits over the Warrior causing 1D3+1 unmodified Wounds, and an
unpleasant stench.
6 Rotting Breath
Opening it's jaw until it almost falls off the Zombie breathes forth
a cloud of vapour from deep in it's rotted out gut. The Warrior
immediately takes 2 unmodified Wounds and must roll 1D6. On a 1-3
he is also affected by nausea and is at -1 To Hit next turn until
he can clear his head.
7-8 Zombie Attack
The Zombie swings it's weapon at the Warrior hitting him for 1D6+Strength
damage.
9 Strangle
The Zombie's gnarled hands come forward grasping the Warrior neck.
Roll 1D6 and add the Warriors Toughness. Now roll 1D6 and add the
Zombie's Strength. If the Warrior's total was higher then he throws
off the foul Zombie. If the Zombie's total was equal or higher then
it has choked the Warrior for 1D3+1 unmodified damage before it
is thrown off.
10 Continuous Blow
The Zombie swings it's weapon at the Warrior hitting him for 1D6+Strength
damage. If his attack kills the Warrior it swings onto another adjacent
Warrior in a manner similar to a death blow. If that Warrior dies
it can keep going, and so on.
11 Loose Chunks
As the Zombie swings at the Warrior some loose chunks of flesh fall
from it's body, weakening it's attack. Calculate damage as normal
only with a minus 2 modifier.
12 Leprous Limb
When the Zombie goes to swing at the Warrior it's arm tears from
it's socket and is flung across the floor. The Zombie looks at this
for a moment and then continues attacking. He is at -1 Weapon Skill
for this combat. If the Zombie has no arms left he is at 1 Weapon
Skill. Also when attacking, the Zombie can only succeed with To
Hit rolls of 4-6. Any other roll is wasted as the Zombie realises
it has no arms when it goes to attack.
Zombie
rules
by Ben Head.
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